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Samurai shodown ii sieger moveset
Samurai shodown ii sieger moveset








samurai shodown ii sieger moveset

Recoil cancels can happen here, too.ĢAB: A long range ground poke that hits three times, with the big damage on the third hit. Poor vertical range, but special cancel on both hits makes it useful for certain punishes. Recoils, and cancels to specials.ĢB: Quick little crouching uppercut with the umbrella. No recoil cancels and is deflectable.ĥAB: Horrible for anything but punishes, unlike 2AB.ĢA: Quicker, closer jab than 5A. Recoil cancels can happen here.ĥB: Standard medium attack. Normals Far Slashes 5A: A jab with nice range to it. Holding charge and properly using float makes him somewhat executionally demanding.Projectile can be difficult to use due to its slow speed and it temporarily leaving Shizumaru disarmed.Somewhat linear ground game due to limited range on his normals.Insane damage potential thanks to his charge.Tricky movement and mixup potential thanks to the umbrella float.Well rounded tool kit sporting a solid projectile and a dragon punch-type special for anti-air and combos.And then you remember you've been holding down the D button for about a minute and a half and make your opponent explode. Then you remember that you can screw with people thanks to your crazy aerial mobility. Young man with an umbrella of mass destruction.Īt first glance, Shizumaru seems like a standard character with a fairly standard (if slightly less threatening than some others) toolkit.










Samurai shodown ii sieger moveset